Anime Fightings Simulators › Tier List
Champions ranked by the stat bonus they give at max level. Every row carries the number it was placed on, and the tier cut-offs are written out rather than left to guesswork.
Checked 15 September 2026 · Game build: Update 9 (Skill Tree) · Ranking data: Update 8.5 baseline| Tier | Champion | Rarity | Stat | Max-level bonus |
|---|---|---|---|---|
| S | Jogu | Secret | Speed | 100% |
| S | Jogu | Secret | Agility | 100% |
| S | Curse King | Secret | Strength | 90% |
| S | Jogu | Secret | Chakra | 85% |
| A | Curse King | Secret | Sword | 80% |
| A | Boron | Secret | Strength | 80% |
| A | Jogu | Secret | Durability | 80% |
| A | Boron | Secret | Durability | 80% |
| A | Boron | Secret | Chakra | 80% |
| A | Puya | Mythic | Sword | 79% |
| A | Curse King | Secret | Durability | 75% |
| A | Brokai | Mythic | Strength | 74% |
| A | Quake | Mythic | Strength | 74% |
| A | Brokai | Mythic | Durability | 74% |
| A | Mada | Mythic | Chakra | 74% |
| A | Puya | Mythic | Chakra | 74% |
| B | Curse Hunter | Mythic | Strength | 69% |
| B | Special Grade | Legendary | Agility | 60% |
| B | Curse Hunter | Mythic | Sword | 59% |
| B | Quake | Mythic | Durability | 59% |
| B | Sparrow | Legendary | Chakra | 50% |
| B | Sparrow | Legendary | Sword | 50% |
| B | Hawkeye | Legendary | Sword | 50% |
| C | Lykon | Legendary | Speed | 40% |
| C | Hurt | Legendary | Agility | 35% |
| C | Kakosh | Epic | Speed | 30% |
| C | Kilren | Rare | Speed | 30% |
| C | Kilren | Rare | Agility | 30% |
| D | Sango | Common | Agility | 27% |
| D | Suske | Rare | Speed | 25% |
Every tier list you will find for this game hands you a column of names. Almost none of them tell you what the column measures. This one does, and it is worth reading before you argue with a placement: the number is the stat bonus a Champion contributes to that one stat at its own max level. Nothing else goes into it — not damage uptime, not how good the abilities feel, not how hard it is to pull.
| Tier | Cut-off | What that means in practice |
|---|---|---|
| S | 85% and above | Roughly doubles the stat on its own. There are four such entries across the whole game, and three of them are the same Champion. |
| A | 74% – 84% | The competitive band. Nearly every Secret and Mythic Champion lands here, and the spread between first and last inside the tier is small enough that rarity matters more than the exact digit. |
| B | 50% – 73% | Usable and often worth slotting, especially the Legendaries, which reach this band with far less investment than a Mythic. |
| C | 30% – 49% | Filler. You run these because you do not have the pull yet, not because you chose them. |
| D | 29% and below | Outclassed by something you almost certainly already own. |
The catch that trips people up. "Max level" is not one number. It scales with rarity: Common and Uncommon cap at 10, Rare and Epic at 20, and Legendary and above at 30. So a Legendary showing 60% has climbed to level 30 to get there, while a Rare at 30% stopped at 20. Comparing the raw percentages across rarities compares Champions at different points in their own curves. Within a rarity the ranking is clean; across rarities it is indicative, not exact.
The game is currently on Update 9 (Skill Tree). The percentages above come from a published max-level stat table dated 25 June 2026, and the ordering was cross-checked against a Champion ranking published 8 September 2026 that labels itself Update 8.5.
We could not find a Champion ranking that has been rebuilt for Update 9. So this page is honest about what it is: the current game build is Update 9, but the ranking below it is an Update 8.5 baseline. Whether Update 9 moved any of these Champions is unconfirmed — not "unchanged," just unwritten. Update 9 shipped a Skill Tree system, which is exactly the kind of change that reshuffles a stat-bonus ranking, so treat the order as provisional until a post-Update-9 list exists.
Here is the concrete reason a tier list without a version stamp is close to useless. Ask "who is the best Strength Champion" and you get two published answers:
| Source date | Build it claims | Top of Strength | Where Curse King lands |
|---|---|---|---|
| 25 June 2026 | Not stated | Curse King — 90% | 1st |
| 8 September 2026 | Update 8.5 | Kiren | 13th |
Both were published as current on the day they went up. Ten weeks apart, one Champion goes from first to thirteenth on the same stat, and neither page warns you that the other exists. A reader who lands on the older one today is being handed a June answer to a September question.
The most recent Champion ranking we could read still labels itself Update 8.5. Nothing has been published for the current build.
The ranking closest to the current build gives an ordered column of names with no statement of what it measured. The pages that do state criteria are the ones whose data stopped in January.
A separate-PvE-and-PvP treatment exists, but its data was last refreshed on 1 January 2026. For Update 9, no page we could read separates the two.
Max level varies by rarity, which changes what a percentage is worth. Only one of the pages we read states the caps at all.
Where a figure could not be confirmed it is marked unconfirmed rather than filled in. Percentages and rarity labels come from the published max-level stat table dated 25 June 2026; the ordering was cross-checked against the Update 8.5 ranking dated 8 September 2026. Where those two disagreed, the disagreement is shown on this page instead of being quietly resolved.